Our Works.

Our Works.

Projects shaped for cinema, games, trailers, and branded worlds.

Projects shaped for cinema, games, trailers, and branded worlds.

Selected projects

A concise look at the studio’s work across immersive sound design, game audio pipelines, dialogue cleanup, mix, mastering, and full post-production delivery.

Game Audio / Middleware

Interactive audio pipeline for cinematic gameplay.

Game Audio / Middleware

Interactive audio pipeline for cinematic gameplay.

Selected case — spatial systems, implementation, final mix

2026

2026

Our Projects

Our Projects

06 selected works

06 selected works

STD5 Studio Identity

Sonic signature, room tone, and final delivery for a partner studio launch.

Sound design · Mix

Feature Trailer Finish

Dialogue polish, cinematic impacts, final loudness pass, and theatrical export prep.

Post-production · Master

Playable Audio World

Adaptive ambiences, gameplay cues, and Wwise-ready implementation packages.

Game audio · Middleware

Motion Graphics & VFX

Custom VFX and compositing crafted to elevate short-form commercials with cinematic quality and visual impact.

Commercial · Visual Effects

Streaming Series Mix

Episode-level dialogue balance, atmos beds, and platform-ready loudness consistency.

Series · Mix & master

Festival Trailer Cutdown

Music edit, risers, transitions, and broadcast-safe final stems for release.

Trailer · Music edit

What We Did

Poster-led film work, ready for your actual key art.

Poster-led film work, ready for your actual key art.

The Last Frequency

A sample feature-film case study slot for dialogue edit, sound design, Foley supervision, mix, and final delivery.

Feature film · 2026

Dialogue · Foley · 5.1 mix

The Club

The Club

The Talkers

Love Tactics

Built to move from brief to final delivery.

Built to move from brief to final delivery.

Each project leaves the studio with clean stems, clear documentation, and formats ready for the platform, engine, or broadcast path.

Each project leaves the studio with clean stems, clear documentation, and formats ready for the platform, engine, or broadcast path.

Cinematic sound design

Trailers, commercials, films

Trailers, commercials, films

Game implementation

Unity, Unreal, Wwise, FMOD

Unity, Unreal, Wwise, FMOD

Final delivery

Stems, loudness, masters

Stems, loudness, masters

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